JordanWire™
No Result
View All Result
  • PR Services
  • Pricing
  • About Us
  • Contact Us
  • Business
  • Energy
  • Finance
  • Healthcare
  • Real Estate
  • Travel
  • Tech
  • Middle East
  • Press Releases
SUBMIT NEWS
  • Business
  • Energy
  • Finance
  • Healthcare
  • Real Estate
  • Travel
  • Tech
  • Middle East
  • Press Releases
No Result
View All Result
JordanWire™
Submit News
Home Press Releases

Game-Based Learning Market Global Share, Trends, Opportunities & Forecast 2027

by JordanWire Newsroom
September 23, 2022
in Press Releases
Share on FacebookShare on Twitter


(EMAILWIRE.COM, September 23, 2022 ) According to MarketsandMarkets™ Report, Game-Based Learning Market size expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 21.9% during the forecast period.

Game-based learnings, such as AR VR games, AI-based games, Location-based games, Assessment and Evaluation games, Training, Knowledge and Skill-based games, Language learning games create modules, assessments, quizzes for the subjects of math, physics, chemistry, etc. organizations are using these game-based learning techniques because of ease of learning, problem-solving, time saving, cost-effectiveness, and demand in learning for immediate feedback on performance. This learning platform is used to learn any subject, in any game, in any language, on any device for all ages.

Browse in-depth TOC on “Game-Based Learning Market”
175- Tables
53- Figures
202- Pages

Download Report Brochure @ https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=146337112

Training, knowledge, and skill-based games segment is estimated to have the largest market size during the forecast period

The education sector is using knowledge-based quizzes on computers to analyze the ability of knowledge of each student. Some skill-based games include Ludo, Call Break, Fantasy Cricket, Rummy, Bingo Game; these games have expanded their users in the market. Gambling and skill-based real money gaming are two different ball games. Online skill games can make anyone win real money. Platforms, such as AIO Games, is a trustworthy platform where one gets a chance to play multiple gaming to win cash under one umbrella.

The enterprises segment is adopting game-based learning at the highest rate

There has been an increase in the usage of innovative technologies among individuals with the widespread adoption of internet, digital technology, and cloud. Moreover, organizations are also adopting solution to enhance the productivity of employees. Businesses across all the industry verticals use several solution so that their employees and clients can work and perform better along with improved communication and sharing, among various departments of an organization. Based on enterprises, the Game-Based Learning Market has been segmented into BFSI, manufacturing, healthcare and life sciences, IT and telecommunications, consumer goods and retails and others.

The education segment is expected to hold the largest market share

Game-based learning is an innovative approach that uses computer games which offers educational value using different kinds of software applications to succeed teaching enhancement, assessment, and evaluation of learners. In education, game-based learning is used in the flashcard type games such as duel, simulation game (plantville), interactives (Funbrain), quiz games (kahoot), puzzles (crossword), strategy games (Europa universals), and reality testing games (chemistry VR). The GBL platform is used by educational intuitions, companies, and parents, as a method to turn learning into entertainment.

North America to dominate the Game-Based Learning Market in 2021

North America has been an extremely open and competitive market in terms of the adoption of the game-based learning solution across end users. It is the topmost region in adopting based learning solution. It has been extremely responsive toward adopting the latest technological advancements, such as integration technologies with AI, cloud, and mobile technologies within traditional-based learning solution. The major growth driver for this region is the rigorous government standards and regulations framed for various industries.

Request Sample Pages @ https://www.marketsandmarkets.com/requestsampleNew.asp?id=146337112

The Game-Based Learning Market is dominated by companies such as Kahoot (Norway) Frontier Developments (UK), Minecraft (Sweden), Spin Master (Canada), Bublar Group (Sweden), BreakAway games (US), Gamelearn (Spain), Recurrence (US), Schell Games (US), Stratbeans (India), Tangible Play (US), Simulearn (US), Playgen (UK), Raptivity (US), Banzai Labs (US), Cognitive Toybox (US), Fundamentor (India), Idnusgeeks (India), Kuato Studios (UK), Monkimun (US), Smart Lumies (US), G-Cube (India), Hornbill FX (India), Infinite Dreams (Poland), Layup (Sri Lanka), MLevel (US), Quodeck (India), Threatgen (US), Gametize (Singapore), Sweetrush (US), Kidoz, (US) and VR Education Holdings (Ireland).

About MarketsandMarkets™

MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions.

Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the “Growth Engagement Model – GEM”. The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write “Attack, avoid and defend” strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve.

MarketsandMarkets’s flagship competitive intelligence and market research platform, “Knowledge Store” connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets.



Source link

Related Posts

Press Releases

Recycled Plastic Granules Market is Projected to Reach USD 62.17 billion by 2034

July 4, 2025
Press Releases

Polypropylene In 3D Printing Market to Reach USD 6.99 Billion by 2034, Expanding at 9.7% CAGR

July 4, 2025
Press Releases

Rare Sugar Market Set for Strong Growth, Projected to Cross USD 4.33 Billion by 2034

July 4, 2025
Press Releases

Offshore Oil and Gas Market Poised to Grow at 3.5% CAGR Through 2034

July 4, 2025
Press Releases

Corporate E-learning Market Size Predicted to Cross USD 124.5 Billion at 15.0% CAGR by 2032

July 3, 2025
Press Releases

Digital Forensics Market is Expected to Touch USD 29.5 Billion By 2032 | Understand Key Drivers

July 3, 2025
Next Post

Geothermal Heating and Cooling Market 2022 | Industry Size, Share, Business Boosting Strategies, Growth Opportunities 2028

SUBSCRIBE TO OUR NEWSLETTER

    SHARE US

    Recommended

    Nfc Chips Market Growth Rate is expected to be around 14.62% during the forecast period 2025 to 2034

    June 17, 2025

    Global Solar PV Panels Market is expected to reach US$ 238.37 billion by 2031

    March 13, 2025

    Fleet Management Market Witness the Growth of $52.4 billion by 2027

    December 13, 2022
    تأذن “دونغفينغ كيه سي” الجسورة والمتينة والموثوقة برحلة جديدة في العالم.

    تأذن “دونغفينغ كيه سي” الجسورة والمتينة والموثوقة برحلة جديدة في العالم.

    October 24, 2023

    King visits Petra, urges developing city’s infrastructure, diversifying tourism product: Jordan

    January 16, 2023
    Thermoelectric Generators Market Growth Factors, Opportunities, Ongoing Trends and Key Players 2026

    Thermoelectric Generators Market Growth Factors, Opportunities, Ongoing Trends and Key Players 2026

    August 5, 2022

    JordanWire™ publishes and aggregates business, socio-economic, Tech and industrial news on Qatar, Middle East and North Africa (MENA)..

    Press release distribution services:

    We provide press release distribution to media in Jordan, the Arab world and the GCC/MENA regions. Submit a press release today, contact us.

    RECENT NEWS

    Recent Posts
    • Offshore Oil and Gas Market Poised to Grow at 3.5% CAGR Through 2034
    • Rare Sugar Market Set for Strong Growth, Projected to Cross USD 4.33 Billion by 2034
    • Polypropylene In 3D Printing Market to Reach USD 6.99 Billion by 2034, Expanding at 9.7% CAGR
    • Recycled Plastic Granules Market is Projected to Reach USD 62.17 billion by 2034

    CATEGORIES

    Categories
    • Business
    • Energy
    • Finance
    • Healthcare
    • Middle East
    • Press Releases
    • Real Estate
    • Tech
    • Travel

    SUBSCRIBE TO OUR NEWSLETTER

      JordanWire™ is part of GroupWeb Media Network. © 2025 GroupWeb Media LLC

      • PR Services
      • Pricing
      • About Us
      • Contact Us
      No Result
      View All Result
      • Business
      • Energy
      • Finance
      • Healthcare
      • Real Estate
      • Tech
      • Travel
      • Press Releases
      • Middle East
      • About Us
        • Contact Us
        • Pricing
        • PR Services

      JordanWire™ is part of GroupWeb Media Network. © 2025 GroupWeb Media LLC